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Old Mar 19, 2007, 03:50 AM // 03:50   #21
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Function Section Improved^^!...
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Old Mar 19, 2007, 04:12 AM // 04:12   #22
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Please help in the Creative Work^^!....
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Old Mar 21, 2007, 11:04 AM // 11:04   #23
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New pics added^^!....
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Old Mar 24, 2007, 04:25 AM // 04:25   #24
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Racial Availabitily Implemented^^!...
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Old Mar 26, 2007, 03:19 AM // 03:19   #25
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New Pics^^!...
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Old Mar 28, 2007, 10:44 AM // 10:44   #26
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New pic^^!..
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Old Mar 28, 2007, 11:07 AM // 11:07   #27
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Oddly....
My Chorno Magic and Esper Cloaking.
Sounds like Nebojat's Aeon^^!
Cause of Time Manipulation and Survivability^^.
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Old Mar 28, 2007, 02:26 PM // 14:26   #28
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First all you got the therm sword dancing wrong, that was an actual existing practice.
Originating from old Arabia or near it.

Practiced by assassins and sword priests, it involved short blades or large daggers.
Actual sword dancing was making each attack also a defensive action.

It is said that a fully trained blade dancer could do this so fast it formed a wall of blades, which could not be penetrated by melee attacks and was stronger than a shield.

I find that kind of hard to believe, but sword dancing was an actual technique reliant on rhythm, hence the name dancing.
In which you attack in order to defend, thus it means you want mostly to block, hitting or missing doesn't matter that much.

I guess the old Arabians stopped training it because the amount of people finishing the training without cutting their own hands off was probably less than 30%.

Though it's a very poor copy, I'd say the assassin skill critical defenses already encompasses sword dancing.

Back to the Class
I like your Chorno Magic and Esper Cloaking better than that on the Aeon.
A passive evade, miss-able or block chance is bad, as assassins need to hit to do Their combos, if they miss the lead attack they are royally f**ked until it recharges.
Also being immobilized when using chrono magic makes it require more strategy to use, which is cool and allows you to make the messing with time more powerful.
" FINISH HIM!! "
*SSSHHHWAAAAKKK, weeeehhh*
" CAMELEON WINS... BABALITY "

Aeon is still a cooler name than emissary though.
Quote:
Haste(Decreases Gravity/Weight on Self)
-Enchantment Spell, 5e|2c|25r : For 9-17 seconds, You move, attack, activate and and recharge skills 33-50% faster.

Slow(Increases Gravity/Weight on Enemy)
-Hex Spell, 10e|1c|30r : For 5-9 seconds, Target foe move, attack, activate and recharge skills 50-88% slower.
Though a indispensable part of time controlling, activation and recharge times are supposed to be limitedly manipulatable.
You put it in the primary, which is good, but still I think they should both cost 15 energy or more, time manipulation should probably be somethings difficult and tiering(other wise another class would have figured out how to do it already)

The dance attacks would work ok, although as I said they are not really what they should be.
Also if you apply the dance emote your weapons disappear(same happens when the clap emote is applied after summoning a spirit, those look stupid anyway as it still forces /clap even while moving)
Since it will be GW2 just say a sword dance will get its own animation, separate from their normal attack animations.

For wing arts
we already have projectile based spells, ele's are full of them. other than how does a little feather deal 12-48 damage?
Or cause burning?
Probably because it's magically charged, but that would mean you don't need the feather as you could charge just about anything with the same magic and throw it.
In that aspect they are very little different from ele spells they just have a shorter range and deal less damage.

Flying, well I like flying, problem is every one does.
Why?
3D mob pathing and movement has not been perfected in lagg like and diverse environment like a online RPG.
I haven't seen a singe game that lets you fly around freely(without aircraft that require a landing strip) and at the same time have active mobs in the air.

Simple result is, you can't be attacked while flying, really useful to get around, not very desirable in a game where all get moved to the next zone if 1 party member crosses the zone border.
(I like that function in GW, though it should be added that the area transition can be refused by the party leader, with a "get back here you coward" yes/no box or something)
But flying people to Drox without being attacked is a bad thing in my book.

In addition, in order to allow flying the entire game has to have been designed for it from the get go, making sure the end of the mission is not over a small wall next to the start or something. Also it means everythign must have 3 sides and the textures on all thsoe have to be good, and everythign has to be linked correctly, thsi causes a lot more grapic strain on your comupter, also it increases the strain on the design team that apperantly are already being over worked creating those wonder full looking environment's like Kaineng city.(all those towering house collections, that seems like sooooo much work)

Also how do you plan to handle attacking while flying?
Bows for instance can shoot farther if your target is lower than you(and the opposite)
If you fly to the maximum height you can just shoot everything and no1 can shoot back because you are out of range.
Quote:
Hazy Moon
-Disguise, 15e|2c|30r : You are Invisible and You deal Light Damage for 9-15 seconds. You cannot attack in melee in this condition.
How? if you can't attack you can't deal any light damage right?

Quote:
Mimic
-Disguise, 15e|2c|30r : You can copy target foes Species to reduce aggro for 12-21 seconds. You may not attack while in this condtion.
Well I guess you could dump fake values for armor and heath when a mob checks for an aggro target, but what does it do in PvP, GW is a PvP oriented game that means all skills will have to do something for PvP, I think it would be a good thing for this to be carried over into GW2(though I can think of reasons against it too).

It's got good stuff, but it still needs work.

Last edited by System_Crush; Mar 28, 2007 at 02:34 PM // 14:34..
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Old Mar 28, 2007, 02:36 PM // 14:36   #29
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Quote:
Originally Posted by System_Crush
GW is a PvP oriented game that means all skills will have to do something for PvP
No it isn't, it is oriented for both pvp AND pve, and there are pve only skills in existence now that dont have an effect, or do something in pvp.

But back on topic, I do feel that the disguise feature seems pretty different...
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Old Mar 28, 2007, 06:36 PM // 18:36   #30
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I still think Chrono Arts is the coolest and most original aspect of this CC. Haste and Slow are nice but predictable and not very exciting. Time Stop and Time Siphon are overpowered. Especially Time Siphon... I can't think of a cost great enough to balance out a world effect so powerful (that includes being immobilized). Every character in the whole world is affected?!

Esper Cloaking is good, although it's more like a list of cool survival skills than an attribute. Untargetable, Invisible, Dodging... how are these abilities tied together?

Blade Arts are powerful, but I don't understand how they're fundamentally different from already-existing melee attacks. Can you not move while dancing? If so, why would anyone sit there and take all that damage? Like System said, Wing Arts are just a variation on Elementalist skills. He's also right about flying... great idea, but not for this game.

Wing Arts don't really offer anything new (if you take out flying). Blade Arts seems to either be overpowered/unoriginal or useless (depending on whether you can move while dancing or not). Esper Cloaking needs to have a more unifying explanation behind it. Come to think of it, this entire CC needs a more unifying explanation... some crazy woman that flies, throws magical feathers, has powerful sword-whips, controls time, and can avoid attacks through camouflage and mimicking? I really don't get it.

Conclusion: This CC has one and a half interesting attributes and zero identity.




I sincerely hope you're not claiming that I stole ideas from the Emissary for the Aeon. If so, a note:

Despite flooding this forum with a sickening number of posts, you still don't know much about it. Time Manipulation and Evasion are ideas that had been tossed around for a long time before you came around. Nearly all of your ideas (and everyone else's) are rehashings of ones that have already been posted. When I created the Aeon, I did not draw upon the Emissary for inspiration. The last time I looked at your OP was over a month and a half ago. It made enough of a mental impact for me to leave a short response and that's it.

In fact, I stopped looking at your CCs quite a while ago when I realized you're just trying to plaster your name on these forums in every possible crevice (19 of the 30 posts in this thread are yours... nearly all are one-sentence bumps. This annoying characteristic is shared by all of your CCs). The forum has been reduced from a place to exhange ideas to a muddy swamp where one has to wade through the mobs of haphazard Magna Carta offerings to find a thoughtful post. For the love of God, please stop spamming your characters to keep them on the top of the list... quality over quantity, my friend.

The Aeon's time-manipulation is different because it is mostly stances that only affect adjacent players and herself (since she's a melee character).

The Aeon inherently dodges weapon attacks and uses evasion to counter-attack. That must have been derived from your one listed skill which involves dodging?

Last edited by nebojats; Mar 28, 2007 at 11:09 PM // 23:09..
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Old Mar 29, 2007, 12:20 AM // 00:20   #31
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I'll think of something nicer^^.
Just need more ideas.
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Old Mar 29, 2007, 12:38 AM // 00:38   #32
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Quote:
A passive evade, miss-able or block chance is bad, as assassins need to hit to do Their combos, if they miss the lead attack they are royally f**ked until it recharges.
Is this a good thing or a bad thing?

Quote:
I haven't seen a singe game that lets you fly around freely(without aircraft that require a landing strip) and at the same time have active mobs in the air.
Haven't you seen Aion nor Flyff yet?

Quote:
Simple result is, you can't be attacked while flying, really useful to get around, not very desirable in a game where all get moved to the next zone if 1 party member crosses the zone border.
(I like that function in GW, though it should be added that the area transition can be refused by the party leader, with a "get back here you coward" yes/no box or something)
But flying people to Drox without being attacked is a bad thing in my book.
No, there is a chance that you won't be attacked and when you'r hit you'll be knocked down which ends your flight.

Quote:
In addition, in order to allow flying the entire game has to have been designed for it from the get go, making sure the end of the mission is not over a small wall next to the start or something. Also it means everythign must have 3 sides and the textures on all thsoe have to be good, and everythign has to be linked correctly, thsi causes a lot more grapic strain on your comupter, also it increases the strain on the design team that apperantly are already being over worked creating those wonder full looking environment's like Kaineng city.(all those towering house collections, that seems like sooooo much work)
They could add flyng system in GW2

Quote:
Also how do you plan to handle attacking while flying?
Bows for instance can shoot farther if your target is lower than you(and the opposite)
If you fly to the maximum height you can just shoot everything and no1 can shoot back because you are out of range.
This is a game not the real life = P.
Quote:
How? if you can't attack you can't deal any light damage right?
How blind are you, You can't attack in melee remember.
So using your common sense you could attack in ranged.

Quote:
Well I guess you could dump fake values for armor and heath when a mob checks for an aggro target, but what does it do in PvP, GW is a PvP oriented game that means all skills will have to do something for PvP, I think it would be a good thing for this to be carried over into GW2(though I can think of reasons against it too).
All skills, Lightbringer Signet, Lightbringer Gaze.
How can you use that in PvP.
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Old Mar 29, 2007, 12:40 AM // 00:40   #33
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Can anyone give Ideas?
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Old Mar 29, 2007, 04:55 AM // 04:55   #34
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Wing Arts Replaced by Blade Arts^^!....
Age Arts Implemented^^!...

I tried to make it different for Blade Arts is too Overpowering^^.
Also I am changing Blade Arts to Wing Arts.
Except no Dance and Feather Spell won't be an Attacking Spell but a Buffing Spell which increases allies attack damage^^. Or how they attack.
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Old Apr 02, 2007, 07:29 AM // 07:29   #35
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CC completed^^!...

But I would still listen to you're comments of improving
P.S. I hate flames.
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Old Apr 03, 2007, 03:47 AM // 03:47   #36
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Looks pretty cool. Some skills look a bit overpowered. Your Speed-up and Slow-down skills are prety overpowered.

Overall I'd like to see a class like this in GW1 or GW2
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Old Apr 03, 2007, 05:02 AM // 05:02   #37
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Please help in the creativity.

State how much I need to nerf my skills^^.
Please and Thank You^^!
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Old Apr 08, 2007, 01:55 PM // 13:55   #38
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New Model Implemented^^!....
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Old Apr 11, 2007, 03:56 AM // 03:56   #39
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Emissary Nerfed^^!...
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Old Apr 15, 2007, 10:59 AM // 10:59   #40
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Hmmm you did change the story significantly.
Though
Quote:
Born as an Orphan lived as an Orphan.
That seems rather hard, unless the parents where undead, then they could indeed be dead already at the time the child was born.
Quote:
Functions:
-Chrono Arts is just for slowening enemies or speeding allies.
-Blade Arts is your weapon mastery.
-Wing Arts is your offense.
-Esper Cloaking is your defense.
My teacher for SHO and SO1 was also always whining about redunancey in code.
Therefor I feel it necisairy to make you share in my torment
"If you write something more than once you wil have to execute every change more than once, it is more reasonable to ..."(The speed at wich Lak talks you are required to take a full minute to read that sentance)
In other words always remeber to fix your Ctrl-C's

You should not have gotten rid of the dances that deal damage, those where pretty cool, and with whips they would have gotten extra range which would have made them even nicer.

As for the whips, is there no way to use the wings as a weapon, I mean you have a class that has actual wings on their back should be some way to take advantage of that right?
Wing plate Shields perhaps? that way you have a shield which does not require a hand to hold. but gives only 10 armor or so.

Additionally humans are quite plump creatures with sollid bones, to fly they need a wingspan of a little more than twice their lengt, in order to catch enough termoil(air going up) because withouth support from wind something that big and heavy can never really fly upwards.
Now an angel(fallen or not) is probably shorter, with a lighter build and hollow birdlike bones.
Still it would need considerable wings, would those not get in the way while dancing?

Does this work with all the races? Generally I'm against angel/demon classes because in games with races you can't play them as a reptile race.
In current GW there are no races so I have no problem with it, but in GW2 (where you will have to start if you ever hope te get flying( blehhh, bad pun I know)) there will be races, can those be angels or will this be human only?

Lastly if they are fallen angels what did they fall from? Where they the ones that tripped and broke all the Dwayna statues( lol) and get booted cause of that, or is something else the matter?

Last edited by System_Crush; Apr 16, 2007 at 09:32 AM // 09:32..
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